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Legall's Mate: Where did Black go wrong?
- Black should have developed his Kingside and put the King into safety.
- Black should not have put his Bishop on unprotected squares
The inventor of this trap is Legall de Kermeur who was a champion chess player in France in the 18th century.
Moving the f-Pawn: What is the moral of the story in this game?
- Black made 4 moves with the Knight and neglected all the other pieces.
- Black moved the f-Pawn, weakened the e8-h5 diagonal and made the King vulnerable to attack.
White jumped on the opportunity by launching a devastating attack on the Black King, chasing it all the way to the other end of the board where it got checkmated.
Danish: What did we learn from this game?
- Do not move the Queen out early
- Do not put your Knight on the edge of the board
- Family fork is when the Knight attacks the King, Queen, and Rook at the same time.
- Beware aware of your opponents tactical threats
White was able to first to pin Black's Queen and then to win it with a family fork.
Paul Morphy - Most famous & greatest short Game: What went wrong in this game for Black?
- Black put his pieces on unprotected squares
- Black did not develop his Kingside and did not get to castle
- Black made unnecessary pawn moves
- Early in the game Black gave up the Bishop pair
- When the opponent breaks some opening rules, always try to look for ways to take advantage of it
Reti - Tarakower: What went wrong with Black?
- Black lacked development
- Black left his King in the center of the board
- Black fell into a double check costing him the game. This was the direct result of not following the basic principles of chess.
- Remember you can not block a double check and neither check-giving piece can be captured
Fischer - Reshevsky: What happened in this game?
- Black made only one mistake Knight to a5. Even at the highest-levels, mistakes are made.
- After the Knight move, the Black Queen on d8 remained unprotected and White was able to use a pin.
Fischer made a brilliant combination with a Bishop sacrifice. Black's choice was to give up his Queen or their King to be chased until checkmate.
Kwatschewsky - Susan Polgar: What is the moral of the story?
- Double check forced variations to make sure your calculation is accurate
- Physiological advice: be cautious if your opponent seems very confident and plays extremely fast. It may be "home preparation".
Caro - Lasker: What was Black's mistake in this game?
- Black did not develop the Kingside first and could not put his King into Safety
- Black developed his Queenside Bishop early and left the pawn on b7 vulnerable
White immediately used to opportunity to attack Black's weak point (b7).
Christiansen - Karpov
- Black left two of his pieces on unprotected squares and overlooked a double attack
- Before making your moves automatically even early in the game, take your time to make sure you are not making blunders.
Veitch - Penrose
- White made a mistake by not protecting enough their weakest point: f2.
- This is one of those games where one side (Black) played a sound game and just one mistake on the other side is decisive.
Litvinov - Veresov: What happened in this game and why did White lose so quickly?
- Remember the pawn formation that occurred in this game. When your opponent's Bishop is on a long diagonal and you are castled, that can become a very powerful and dangerous piece you may face a dangerous attack
- To avoid troubles as White had in this game, develop your Bishop to g2 and prevent your opponent from opening files on the diagonals to attack your King
- Do not create pawn weaknesses around your King.
- Try to reduce the power of your opponent's piece on the dangerous diagonal or file by blocking it with the a pawn or a piece
Susan Polar - Vujcic: What is the lesson from this game?
- As a general rule, try to develop the Kingside first before developing the Queenside.
- Again, Black neglected their weakest point (f7).
- When a King has only one square or none to move to, watch out for all checks. You never know! It may be a checkmate!
Lasker - Thomas: What did Black do wrong in this game?
- Black only noticed one of White's two threats. Black miscalculated and played the careless Queen move to e7 allowed a forceful win for White with a Queen sacrifice on h7.
- White was able to converge 4 of its pieces on Black's position resulting in a beautiful combination ending in a "grand King-hunt".
DVD Summary
Remember to follow the Opening Principles and know how to develop your pieces.
- Occupy the center with your pawn preferably 1.e4, 1.d4
- Usually develop Knights before Bishops
- Castle quickly and connect your Rooks
- Do not bring your Queen out early in the game
- Do not move the same piece twice before you have moved every other piece once.
- Always make sound moves and avoid trying to get your opponent to fall for a "cheapo" this can cost you the game.
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